Toolkit:sound
From Surebert wiki
Contents |
Overview
sb.sound allows you to play mp3 files by harnassing the power of Adobe Flash Player from javascript.
Simple Example
Creating a button that plays a sounds when pressed
javascript code
sb.include('sound'); var button = new sb.element({ tag : 'button', innerHTML : 'get sprung', onclick : function(){ new sb.sound({url : '/url/of/your/sound.mp3'}).play(); } }).appendTo('body');
Static Properties
The static properties and methods belong directly to sb.sound
sounds
An array of all sounds instances of the page
javascript code
sb.sound.forEach(function(sound){ //do something with the sound sound.stop(); });
Static Methods
muteAll()
Mutes every sounds instance
javascript code
sb.sound.muteAll();
setGlobalVolume()
Sets the global volume for all sound instances
javascript code
sb.sound.setGlobalVolume(20);
stopAll()
Stops all sounds instances from playing
javascript code
sb.sound.stopAll();
Prototype Properties
The prototype properties and methods belong to instances of sb.sound
url
The url of the mp3 file to be played.
id
The id of the sounds being played. This is how surebert keeps track of the sounds internally.
duration
The duration of the sound in milliseconds, available after the sound has loaded.
Prototype Methods
getPan()
Gets the current pan position. float between -1 (left) and 1 (right)
javascript code
mySound.getPan();
getPosition()
Gets the current position in milliseconds
getPositionPercent()
Gets the current position in percent
getVolume
Gets the volume Float between 0 and 1
mute()
Mutes the sound
play()
Plays the sound
setPan(pan)
Set the pan on the sound float between -1 (left) and 1 (right)
setPosition(milliseconds)
Sets the position of the playhead in milliseconds
setPositionPercent(percent)
Sets the position of the playhead in milliseconds
setVolume(volume)
Sets the volume of the sound Float volume between 0 and 1
javascript code
mySound.setVolume(0.5);
stop()
Stops the sound
Prototype Event Handlers
onError(message)
Fires when their is an error loading the mp3
javascript code
mySound.onError = function(message){ alert(message); }
onID3(tags)
Fires when the ID3 info is loaded from the mp3 The following information is passed as an object argument to the handler tags.album, tags.year, tags.artist, tags.songName, tags.comment, tags.track, tags.genre
javascript code
mySound.onID3 = function(tags){ alert(tags.artist); }
onLoad(song)
Fires when the mp3 is loaded The following properties are passed as an object argument to onID3(). song.sizeK, song.bytesLoaded, song.bytesTotal
javascript code
mySound.onLoad = function(song){ alert(song.sizeK); }
onProgress(song)
Fires when the mp3 progresses The following properties are passed as an object argument to onProgress(). song.position, song.length, song.percent
javascript code
mySound.onProgress = function(song){ alert(song.percent); }